

For example, players will eventually get an action button that reflects the passage of their character's time in the game, which will automatically consume wealth cards should the player have no wealth cards when this action's timer completes, they will gain Hunger cards, which leads to a chain of cards and action buttons that can lead to the death of the character. Other action buttons are a detriment to the player's progress. Some of these are beneficial, adding more options that players can do, such as Study, Talk, Explore, or Dream. The first action button is "Work" placing their career card on this earns the player "Funds" cards.Īs the game progresses, new action buttons can appear. When complete, the player clicks the action, collecting played cards and additional rewards, which may be random or predetermined based on the action. To play, the player drops cards onto slots contained within the action buttons, then starts the action which triggers a timer.

With the Aspirant, the default choice of character, the player starts with two cards: a career and one health. Cards represent a range of different elements: persons, attributes like health or reason, emotions, locations, items, wealth, lore, and others. The game's mechanics are presented as a combination of cards and action buttons.

Cultist Simulator is a narrative-driven simulation game that has the player take on the role of a citizen in a nameless society where their actions may lead to their creating a cultlike following.
